DEVLOG | February 12, 2026

Protocol finalization and two-client display

research

This was a research day: less about ceremony, more about tightening the shape of the thing until it behaved a little more like itself. 5 commits landed or were available locally. The center of gravity was protocol, joystick, server.

What moved

research moved through protocol excavation, finalize protocol and fix display + joystick issues, final tweaks post phase 2, start server phase, and spawned into hanger.

What I learned

The network side is slowly turning from a research map into an implementation contract. The important bit is keeping the protocol understandable enough that future gameplay work does not have to rediscover it.

Source trail

The research lane stays research, and the implementation lane stays implementation. This post is a narrative summary of local work, not a publication of raw originals.