DEVLOG | April 5, 2026

Ground projectile and score semantics

research

This was a research day: less about ceremony, more about tightening the shape of the thing until it behaved a little more like itself. 16 commits landed or were available locally. The center of gravity was map, combat, damage, hit.

What moved

research moved through map field aggregate refresh and bomb constant, pin callsign timing and publication ownership, map ground hit stats feedback lane, trace callsign join source through arena logon, tighten callsign rebroadcast policy, pin ready-room aggregate emission policy, narrow ground score rule split, and tighten ground severity to hanger current.

What I learned

The combat model is becoming less abstract. Hits need to be legible, not just registered, and the visible feedback has to stay tied to the underlying state instead of becoming decorative noise.

Source trail

The research lane stays research, and the implementation lane stays implementation. This post is a narrative summary of local work, not a publication of raw originals.