DEVLOG | April 6, 2026

Native probe runtime

research

This was a research day: less about ceremony, more about tightening the shape of the thing until it behaved a little more like itself. 11 commits landed or were available locally. There was also a decent amount of local conversation around the work, but the useful part is the trail it leaves: questions asked, decisions narrowed, and a few assumptions made explicit. The center of gravity was server, joystick, damage, hit.

What moved

research moved through tighten pose-adjacent runtime policy gaps, tighten compact transport and status follow-ups, spec dual-client guest probe loop, add phase1 probe hub baseline, add guest probe agent runtime, native xp agent planning, add native probe agent runtime, and add native probe fixture tests.

What I learned

The combat model is becoming less abstract. Hits need to be legible, not just registered, and the visible feedback has to stay tied to the underlying state instead of becoming decorative noise.

Source trail

The research lane stays research, and the implementation lane stays implementation. This post is a narrative summary of local work, not a publication of raw originals.