Asset-backed World and Flight Defaults

Rendering performance and spawn flow moved together as one player-facing update.

Changes

  • Blocked shots against coarse terrain so ground cover and line-of-sight matter more clearly during low passes.
  • Looped death and respawn flow back into play more clearly so crashing does not leave the player wondering what state they are in.
  • Exposed clearer spawn availability and outcome state so the client can explain field choices instead of hiding them behind failed attempts.
  • Moved the world and flight defaults toward the asset-backed arena so the playable field has a more stable baseline.
  • Moved the runtime world closer to the canonical asset data so fields, terrain, and spawn context line up more truthfully in play.