DEVLOG | April 19, 2026
Asset-backed World and Flight Defaults
Rendering performance and spawn flow moved together as one player-facing update.
Changes
- Blocked shots against coarse terrain so ground cover and line-of-sight matter more clearly during low passes.
- Looped death and respawn flow back into play more clearly so crashing does not leave the player wondering what state they are in.
- Exposed clearer spawn availability and outcome state so the client can explain field choices instead of hiding them behind failed attempts.
- Moved the world and flight defaults toward the asset-backed arena so the playable field has a more stable baseline.
- Moved the runtime world closer to the canonical asset data so fields, terrain, and spawn context line up more truthfully in play.