DEVLOG | April 19, 2026

Asset-backed world slice

implementationresearch

This was a research-and-implementation day: less about ceremony, more about tightening the shape of the thing until it behaved a little more like itself. 18 commits landed or were available locally. There was also a decent amount of local conversation around the work, but the useful part is the trail it leaves: questions asked, decisions narrowed, and a few assumptions made explicit. The center of gravity was world, terrain, flight, bundle.

What moved

research moved through record world layout recovery materials, emit canonical world bundle assets, recover more canonical world semantics in the bundle, add a world asset semantic review pack, and capture exploratory airfield hangar layout tuning.

implementation moved through improve thin client readability, freeze the next world and flight defaults, load canonical world state into the runtime, land the asset-backed world and realism slice, carry canonical spawn metadata into the runtime, render canonical world semantics more truthfully, treat the current airfield view as exploratory, and land the world scale truth system plan.

What I learned

The world work is mostly about boundaries: what can be treated as reference, what needs a replacement contract, and what has to be rebuilt as new implementation truth.

Source trail

The research lane stays research, and the implementation lane stays implementation. This post is a narrative summary of local work, not a publication of raw originals.