DEVLOG | April 19, 2026
Asset-backed world slice
This was a research-and-implementation day: less about ceremony, more about tightening the shape of the thing until it behaved a little more like itself. 18 commits landed or were available locally. There was also a decent amount of local conversation around the work, but the useful part is the trail it leaves: questions asked, decisions narrowed, and a few assumptions made explicit. The center of gravity was world, terrain, flight, bundle.
What moved
research moved through record world layout recovery materials, emit canonical world bundle assets, recover more canonical world semantics in the bundle, add a world asset semantic review pack, and capture exploratory airfield hangar layout tuning.
implementation moved through improve thin client readability, freeze the next world and flight defaults, load canonical world state into the runtime, land the asset-backed world and realism slice, carry canonical spawn metadata into the runtime, render canonical world semantics more truthfully, treat the current airfield view as exploratory, and land the world scale truth system plan.
What I learned
The world work is mostly about boundaries: what can be treated as reference, what needs a replacement contract, and what has to be rebuilt as new implementation truth.
Source trail
- Local conversation signal: 15 working sessions.
- research 0b36bb0: record world layout recovery materials
- research c353d23: emit canonical world bundle assets
- research 5da426f: recover more canonical world semantics in the bundle
- research 7464c58: add a world asset semantic review pack
- research 2a87db2: capture exploratory airfield hangar layout tuning
- implementation 1c51f7e: block shot paths on coarse terrain
- implementation 2b0288d: freeze playable path planning docs
- implementation e35a541: loop death flow into respawn ready state
- implementation d3e254d: stand up thin human client slice
- implementation 2fb93e6: prove mixed human headless session path
- implementation 43656e1: improve thin client readability
- implementation ea17e9b: freeze the next world and flight defaults
- implementation 644830e: load canonical world state into the runtime
- implementation dd6f437: land the asset-backed world and realism slice
- implementation 9c1734a: carry canonical spawn metadata into the runtime
- implementation adf4e28: render canonical world semantics more truthfully
- implementation b3d56f4: treat the current airfield view as exploratory
- implementation 723f87d: land the world scale truth system plan
The research lane stays research, and the implementation lane stays implementation. This post is a narrative summary of local work, not a publication of raw originals.