Asset-backed World and Flight Defaults

Rendering performance and spawn flow moved together as one player-facing update.

Changes

  • Blocked shots against coarse terrain so ground cover and line-of-sight matter more clearly during low passes.
  • Looped death and respawn flow back into play more clearly so crashing does not leave the player wondering what state they are in.
  • Exposed clearer spawn availability and outcome state so the client can explain field choices instead of hiding them behind failed attempts.
  • Moved the world and flight defaults toward the asset-backed arena so the playable field has a more stable baseline.
  • Moved the runtime world closer to the canonical asset data so fields, terrain, and spawn context line up more truthfully in play.

Fly it yourself

The Windows installer is unsigned (for now) and will warn on first launch