Devlog

Build notes, launch updates, and dogfight tuning for Super Good Flying Combat.

Pinned Alpha launch notes

Alpha launch notes / known issues

SGFC is in limited free alpha. Download the latest build, create an account, confirm your email, and join the single hosted arena. Expect rough edges: stats may reset, Windows is currently unsigned, and the latest client is required for online play.

Devlog 54 ENTRIES

JUN 2026

06.19 Tracer Alignment and Reticle Range06.18 Spawn Safety and Windows Versioning06.16 Windows Audio Startup and Reinstalls06.15 Installer Launch and Combat Feedback06.14 Combat Audio and Ready-room Recovery06.13 Client Handoff and Cockpit Assist Cues06.12 Remote Aircraft Smoothing and Wrecks06.11 Input Tick Scheduling06.10 Critical Update Downlink06.07 Windows Installer and Combat Readability06.06 Spawn Flow and Team Readability06.05 Cockpit Assists and Flight Readability: Spawn Cockpit Overlay Flash06.04 Cockpit Controls and Takeoff Flow: Redesign Controls Help Overlay06.03 Combat Feedback and Integral Aim Trim for Ace Gun06.01 Control Feel and Session Stability

MAY 2026

05.31 Computer-controlled Attack Tuning: Tighten Attack Control Zone05.29 Computer-controlled Attack Tuning05.28 Gamepad Control and Bot Gunnery05.26 Map Readability05.25 Cockpit Assists and Flight Readability05.24 Chat, Map Cues, and Flight Tuning05.23 Remote Movement Update Split05.22 Fresh Movement and Combat Accounting05.21 Cleaner Remote Movement Updates05.20 Cockpit Readability and Faster Sorties05.19 Remote Presentation and Ready-room Recovery05.18 Session Timing and Ready-room Flow05.15 Windows Account Handoff05.14 Account Flow and Scoreboard Ordering05.13 Bomb Service and Session Stability05.12 Combat Readability and Kill Feedback05.11 Reticle Tuning05.10 Cockpit Combat Feedback05.09 Crash Audio05.08 Cockpit Sight05.07 Bomb Runs and Session Flow05.06 Multiplayer Session Chat05.05 Smoke Visibility05.04 Spawn Pressure and Render Headroom05.03 Ready-room Map and Account Entry05.02 Map Zoom and Crash Feedback05.01 Damage Feedback and Ready-room Map

APR 2026

04.30 Audio Feedback and Bomb Handling04.29 Cockpit Controls and Takeoff Flow04.28 Rivers and Hangars04.26 Grounded Flight04.25 View Readability04.24 Combat Feedback04.23 Airfield Rendering04.22 Renderer Speedup04.21 Terrain Depth and Horizon Tuning04.20 Terrain Palette and Camera Clipping04.19 Asset-backed World and Flight Defaults04.18 Combat Feedback and Pending Hit Resolution