Devlog
What changed, and why. Written as it ships — this is the proof the build is alive.
AUG 2026
08.09 Action-driven Onboarding and Ground Contact08.08 Ready-room Handoff and Spawn Guidance08.07 v0.3.2: The Kill Skull Returns, and the Guns MoveJUL 2026
07.22 Cockpit Assists and Flight Readability: Local Flight Corrections07.20 Energy-aware Terrain Recovery07.19 Bot Rearm and Terrain Recovery07.18 Bot Perception and Field Service07.17 Takeoff Authority and Shot Feedback07.16 Windows MSI Cleanup and Smoke Visibility07.15 Sub-tick Presentation and Airfield LOD07.14 Render Target and Player Settings07.13 Replay Capture Memory07.11 Replay Review and Recovery Controls: Harden Replay Review Controls07.05 Replay Review and Recovery Controls07.04 Windows Release Package Caching07.03 Required Client Update Gate07.02 Terrain LOD and Map Bounds07.01 Terrain LOD and Horizon BlendingJUN 2026
06.30 Terrain Skyline and Horizon Seam: Cache Terrain Skyline Smoothing06.29 Terrain Skyline and Horizon Seam: Merge Terrain Skyline Fix06.28 Terrain Skyline and Horizon Seam06.23 River Continuity and Terrain Overlay: Stabilize Hangar Impostors06.22 River Continuity and Terrain Overlay06.21 Terrain Heightfield and River Readability: River Overlay Height Gate06.20 Terrain Heightfield and River Readability06.19 Tracer Alignment and Reticle Range06.18 Spawn Safety and Windows Versioning06.16 Windows Audio Startup and Reinstalls06.15 Installer Launch and Combat Feedback06.14 Combat Audio and Ready-room Recovery06.13 Client Handoff and Cockpit Assist Cues06.12 Remote Aircraft Smoothing and Wrecks06.11 Input Tick Scheduling06.10 Critical Update Downlink06.07 Windows Installer and Combat Readability06.06 Spawn Flow and Team Readability06.05 Cockpit Assists and Flight Readability: Spawn Cockpit Overlay Flash06.04 Cockpit Controls and Takeoff Flow: Redesign Controls Help Overlay06.03 Combat Feedback and Integral Aim Trim for Ace Gun06.01 Control Feel and Session StabilityMAY 2026
05.31 Computer-controlled Attack Tuning: Tighten Attack Control Zone05.29 Computer-controlled Attack Tuning05.28 Gamepad Control and Bot Gunnery05.26 Map Readability05.25 Cockpit Assists and Flight Readability05.24 Chat, Map Cues, and Flight Tuning05.23 Remote Movement Update Split05.22 Fresh Movement and Combat Accounting05.21 Cleaner Remote Movement Updates05.20 Cockpit Readability and Faster Sorties05.19 Remote Presentation and Ready-room Recovery05.18 Session Timing and Ready-room Flow05.15 Windows Account Handoff05.14 Account Flow and Scoreboard Ordering05.13 Bomb Service and Session Stability05.12 Combat Readability and Kill Feedback05.11 Reticle Tuning05.10 Cockpit Combat Feedback05.09 Crash Audio05.08 Cockpit Sight05.07 Bomb Runs and Session Flow05.06 Multiplayer Session Chat05.05 Smoke Visibility05.04 Spawn Pressure and Render Headroom05.03 Ready-room Map and Account Entry05.02 Map Zoom and Crash Feedback05.01 Damage Feedback and Ready-room MapAPR 2026
04.30 Audio Feedback and Bomb Handling04.29 Cockpit Controls and Takeoff Flow04.28 Rivers and Hangars04.26 Grounded Flight04.25 View Readability04.24 Combat Feedback04.23 Airfield Rendering04.22 Renderer Speedup04.21 Terrain Depth and Horizon Tuning04.20 Terrain Palette and Camera Clipping04.19 Asset-backed World and Flight Defaults04.18 Combat Feedback and Pending Hit ResolutionFly it yourself
The Windows installer is unsigned (for now) and will warn on first launch