DEVLOG | April 21, 2026

Terrain depth and horizon tuning

implementationresearch

This was a research-and-implementation day: less about ceremony, more about tightening the shape of the thing until it behaved a little more like itself. 5 commits landed or were available locally. There was also a decent amount of local conversation around the work, but the useful part is the trail it leaves: questions asked, decisions narrowed, and a few assumptions made explicit. The center of gravity was terrain, world, server, bundle.

What moved

implementation moved through overhaul 3d view3d terrain, fields, draw ordering, allow commas in commit message subjects, raise clippy too-many-arguments threshold to 12, tune horizon, and terrain depth buffer and smooth palette distance variants.

What I learned

The world work is mostly about boundaries: what can be treated as reference, what needs a replacement contract, and what has to be rebuilt as new implementation truth.

Source trail

The research lane stays research, and the implementation lane stays implementation. This post is a narrative summary of local work, not a publication of raw originals.