Airfield Rendering

Rendering performance and server timing moved together as one player-facing update.

Changes

  • Reduced renderer work around offscreen geometry and batched passes so busy scenes keep more frame headroom.
  • Improved renderer performance so the game has more headroom for busy scenes without sacrificing the low-poly look.
  • Tightened renderer clipping and horizon work so the software renderer spends less effort on invisible pixels while preserving the scene shape.
  • Improved airfield rendering so runway, pad, and terrain-flattening boundaries read as intentional parts of the playable field.