DEVLOG | April 23, 2026
Airfield Rendering
Rendering performance and server timing moved together as one player-facing update.
Changes
- Reduced renderer work around offscreen geometry and batched passes so busy scenes keep more frame headroom.
- Improved renderer performance so the game has more headroom for busy scenes without sacrificing the low-poly look.
- Tightened renderer clipping and horizon work so the software renderer spends less effort on invisible pixels while preserving the scene shape.
- Improved airfield rendering so runway, pad, and terrain-flattening boundaries read as intentional parts of the playable field.