Combat Feedback

Rendering performance, audio feedback, and engine behavior moved together as one player-facing update.

Changes

  • Reduced renderer work around offscreen geometry and batched passes so busy scenes keep more frame headroom.
  • Adjusted sky, horizon, and terrain-depth presentation so distance cues read more clearly against the low-poly world.
  • Improved airfield rendering so runway, pad, and terrain-flattening boundaries read as intentional parts of the playable field.
  • Aligned engine audio with aircraft state so startup, looping, and spool changes sound connected to what the plane is doing.
  • Tightened control handling so grounded and low-speed inputs feel more deliberate instead of leaking through hidden edge cases.
  • Wired combat audio feedback into hit and kill events so successful attacks produce a clearer immediate response.
  • Improved bullet impact feedback so players can distinguish glancing fire, confirmed hits, and incoming damage more quickly.
  • Improved tracer and muzzle-flash feedback so gunfire is easier to follow without obscuring the target.