DEVLOG | April 24, 2026
Combat Feedback
Rendering performance, audio feedback, and engine behavior moved together as one player-facing update.
Changes
- Reduced renderer work around offscreen geometry and batched passes so busy scenes keep more frame headroom.
- Adjusted sky, horizon, and terrain-depth presentation so distance cues read more clearly against the low-poly world.
- Improved airfield rendering so runway, pad, and terrain-flattening boundaries read as intentional parts of the playable field.
- Aligned engine audio with aircraft state so startup, looping, and spool changes sound connected to what the plane is doing.
- Tightened control handling so grounded and low-speed inputs feel more deliberate instead of leaking through hidden edge cases.
- Wired combat audio feedback into hit and kill events so successful attacks produce a clearer immediate response.
- Improved bullet impact feedback so players can distinguish glancing fire, confirmed hits, and incoming damage more quickly.
- Improved tracer and muzzle-flash feedback so gunfire is easier to follow without obscuring the target.