DEVLOG | April 25, 2026
Horizon split and aircraft basis
This was an implementation day: less about ceremony, more about tightening the shape of the thing until it behaved a little more like itself. 15 commits landed or were available locally. There was also a decent amount of local conversation around the work, but the useful part is the trail it leaves: questions asked, decisions narrowed, and a few assumptions made explicit. The center of gravity was issue, world, damage, audio.
What moved
implementation moved through deepen sky gradient fallbacks for tracer contrast, fix ignition edge handling, add aircraft basis integration, replicate aircraft orientation basis, darken sky prepass at the source merge, not just fallbacks, flip sky gradient so zenith is darker than horizon, spawn tracers from a forward-and-up muzzle offset, and fix view3d horizon sky-ground split from camera basis.
What I learned
The useful thread was issue, world, damage, audio, and camera. That is the kind of cluster I want the devlog to catch: not every intermediate step, just the shape of what the work was trying to pin down.
Source trail
- Local conversation signal: 8 working sessions.
- implementation d88b400: fix pov camera mode
- implementation e3774ea: raise primary fire cadence by 25 percent
- implementation 68ee787: delay engine loop start one second after ignition cue
- implementation 829cbda: pin ignition on at spawn in authoritative snapshot
- implementation 6608db7: cold start spawned aircraft
- implementation dd61c88: soften tracer visuals
- implementation 7173890: dim tracer trails
- implementation 45f6f86: deepen sky gradient fallbacks for tracer contrast
- implementation 43cd9c4: fix ignition edge handling
- implementation a256d46: add aircraft basis integration
- implementation 55c4d83: replicate aircraft orientation basis
- implementation 8160e8e: darken sky prepass at the source merge, not just fallbacks
- implementation 61ba480: flip sky gradient so zenith is darker than horizon
- implementation 61ec0d4: spawn tracers from a forward-and-up muzzle offset
- implementation 94cd04f: fix view3d horizon sky-ground split from camera basis
The research lane stays research, and the implementation lane stays implementation. This post is a narrative summary of local work, not a publication of raw originals.