View Readability

Aircraft presentation, spawn flow, and rendering performance moved together as one player-facing update.

Changes

  • Aligned engine and ground-contact cues with aircraft state so startup, ignition, and touchdown feedback feel less arbitrary.
  • Tied aircraft presentation more tightly to simulation orientation so motion, mesh pose, and player control agree on screen.
  • Adjusted sky, horizon, and terrain-depth presentation so distance cues read more clearly against the low-poly world.
  • Improved tracer and muzzle-flash feedback so gunfire is easier to follow without obscuring the target.
  • Adjusted camera and POV presentation so the horizon, sight picture, and aircraft attitude stay easier to read across views.