Grounded Flight

Rendering performance, aircraft presentation, and control feel moved together as one player-facing update.

Changes

  • Improved tracer and muzzle-flash feedback so gunfire is easier to follow without obscuring the target.
  • Tied aircraft presentation more tightly to simulation orientation so motion, mesh pose, and player control agree on screen.
  • Tightened control handling so grounded and low-speed inputs feel more deliberate instead of leaking through hidden edge cases.