Cockpit Controls and Takeoff Flow

Cockpit readability, control feel, and flight handling moved together as one player-facing update.

Changes

  • Updated the HUD layout and notice timing so status messages have a deliberate home and age out before they become cockpit clutter.
  • Preserved fractional control input so fine joystick movements survive the input path and low-speed handling feels less stair-stepped.
  • Set parked taildragger pitch so aircraft start on the field in a more believable takeoff attitude instead of appearing artificially level.
  • Added bomb load and controls help so players can see ordnance state and discover the relevant inputs without leaving the round.
  • Improved computer-controlled pilots so hosted rounds keep more pressure in the sky, making quiet moments less likely when human turnout is light.
  • Adjusted aircraft level-of-detail distances so contacts hold an appropriate silhouette as range changes instead of popping too early or too late.

Fly it yourself

The Windows installer is unsigned (for now) and will warn on first launch