Cockpit Controls and Takeoff Flow

Cockpit readability, control feel, and flight handling moved together as one player-facing update.

Changes

  • Updated the HUD layout and notice timing so status messages have a deliberate home and age out before they become cockpit clutter.
  • Preserved fractional control input so fine joystick movements survive the input path and low-speed handling feels less stair-stepped.
  • Set parked taildragger pitch so aircraft start on the field in a more believable takeoff attitude instead of appearing artificially level.
  • Added bomb load and controls help so players can see ordnance state and discover the relevant inputs without leaving the round.
  • Improved computer-controlled pilots so hosted rounds keep more pressure in the sky, making quiet moments less likely when human turnout is light.
  • Adjusted aircraft level-of-detail distances so contacts hold an appropriate silhouette as range changes instead of popping too early or too late.