Audio Feedback and Bomb Handling

Audio feedback, bomb handling, and rendering performance moved together as one player-facing update.

Changes

  • Checked required combat audio earlier so missing sound cues are caught before a round silently loses important feedback.
  • Tied bomb loading to grounded service conditions so rearming remains intentional and only happens when the aircraft is safely on the field.
  • Added bomb-drop audio so release has immediate feedback before the impact is visible.
  • Rendered dropped bombs in flight so players can track a run between release and impact instead of only seeing the aftermath.
  • Adjusted bomb release behavior so ordnance follows a more believable path from the aircraft to the target.
  • Expanded collision damage so aircraft and hangar impacts produce clearer consequences instead of feeling like scenery-only contact.