Damage Feedback and Ready-room Map

Combat feedback, aircraft presentation, and control feel moved together as one player-facing update.

Changes

  • Tightened aircraft damage modeling so hits resolve against more consistent state and combat outcomes are easier to trust.
  • Adjusted collision kick feedback so impacts communicate force without throwing the aircraft into unreadable motion.
  • Improved map readability so orientation and nearby action are easier to parse before committing to a fight.
  • Tightened control handling so grounded and low-speed inputs feel more deliberate instead of leaking through hidden edge cases.
  • Adjusted smoke feedback so damage and impacts read more clearly at combat distance.
  • Improved bullet impact feedback so players can distinguish glancing fire, confirmed hits, and incoming damage more quickly.
  • Improved hit feedback so combat outcomes are easier to read in the moment, not just after checking the scoreboard.
  • Clarified ready-room flow so side selection, map context, and returning from a round require fewer guesses.