Spawn Pressure and Render Headroom

Spawn flow, rendering performance, and combat feedback moved together as one player-facing update.

Changes

  • Looped death and respawn flow back into play more clearly so crashing does not leave the player wondering what state they are in.
  • Exposed clearer spawn availability and outcome state so the client can explain field choices instead of hiding them behind failed attempts.
  • Improved spawn-field presentation so players can choose a field with better context and fewer crowded-start surprises.
  • Improved renderer performance so the game has more headroom for busy scenes without sacrificing the low-poly look.
  • Reduced renderer work around offscreen geometry and batched passes so busy scenes keep more frame headroom.
  • Tightened renderer clipping and horizon work so the software renderer spends less effort on invisible pixels while preserving the scene shape.
  • Adjusted smoke feedback so damage and impacts read more clearly at combat distance.
  • Improved hit feedback so combat outcomes are easier to read in the moment, not just after checking the scoreboard.

Fly it yourself

The Windows installer is unsigned (for now) and will warn on first launch