Bomb Runs and Session Flow

Rendering performance, spawn flow, and bomb handling moved together as one player-facing update.

Changes

  • Clipped the terrain horizon analytically so distant ground rendering stays sharper with less wasted work.
  • Softened projectile outlines so gunfire remains readable without drawing harsh halos around every shot.
  • Improved spawn-field presentation so players can choose a field with better context and fewer crowded-start surprises.
  • Stopped the bomb whistle at impact so a completed drop no longer leaves a lingering release cue behind it.
  • Separated and ranged collision audio so crashes, bomb hits, and remote impacts read as distinct events.
  • Adjusted sight presentation so aiming information is easier to trust without crowding the rest of the view.
  • Tightened projectile travel and outcome feedback so shots feel connected from muzzle flash through final hit or miss.
  • Adjusted cockpit presentation so useful combat information stays visible without turning the instrument panel into visual noise.

Fly it yourself

The Windows installer is unsigned (for now) and will warn on first launch