DEVLOG | May 7, 2026
Bomb Runs and Session Flow
Rendering performance, spawn flow, and bomb handling moved together as one player-facing update.
Changes
- Clipped the terrain horizon analytically so distant ground rendering stays sharper with less wasted work.
- Softened projectile outlines so gunfire remains readable without drawing harsh halos around every shot.
- Improved spawn-field presentation so players can choose a field with better context and fewer crowded-start surprises.
- Stopped the bomb whistle at impact so a completed drop no longer leaves a lingering release cue behind it.
- Separated and ranged collision audio so crashes, bomb hits, and remote impacts read as distinct events.
- Adjusted sight presentation so aiming information is easier to trust without crowding the rest of the view.
- Tightened projectile travel and outcome feedback so shots feel connected from muzzle flash through final hit or miss.
- Adjusted cockpit presentation so useful combat information stays visible without turning the instrument panel into visual noise.