Bomb Runs and Session Flow

Rendering performance, spawn flow, and bomb handling moved together as one player-facing update.

Changes

  • Clipped the terrain horizon analytically so distant ground rendering stays sharper with less wasted work.
  • Softened projectile outlines so gunfire remains readable without drawing harsh halos around every shot.
  • Improved spawn-field presentation so players can choose a field with better context and fewer crowded-start surprises.
  • Stopped the bomb whistle at impact so a completed drop no longer leaves a lingering release cue behind it.
  • Separated and ranged collision audio so crashes, bomb hits, and remote impacts read as distinct events.
  • Adjusted sight presentation so aiming information is easier to trust without crowding the rest of the view.
  • Tightened projectile travel and outcome feedback so shots feel connected from muzzle flash through final hit or miss.
  • Adjusted cockpit presentation so useful combat information stays visible without turning the instrument panel into visual noise.