Crash Audio

Sight presentation, audio feedback, and engine behavior moved together as one player-facing update.

Changes

  • Adjusted sight presentation so aiming information is easier to trust without crowding the rest of the view.
  • Added distance-aware audio cues so nearby and remote events occupy more believable space around the player.
  • Aligned engine audio with aircraft state so startup, looping, and spool changes sound connected to what the plane is doing.
  • Adjusted collision kick feedback so impacts communicate force without throwing the aircraft into unreadable motion.
  • Gated repeated collision audio so a single crash or scrape does not spam the same sound cue and drown out the rest of combat.