Crash Audio

Sight presentation, audio feedback, and engine behavior moved together as one player-facing update.

Changes

  • Adjusted sight presentation so aiming information is easier to trust without crowding the rest of the view.
  • Added distance-aware audio cues so nearby and remote events occupy more believable space around the player.
  • Aligned engine audio with aircraft state so startup, looping, and spool changes sound connected to what the plane is doing.
  • Adjusted collision kick feedback so impacts communicate force without throwing the aircraft into unreadable motion.
  • Gated repeated collision audio so a single crash or scrape does not spam the same sound cue and drown out the rest of combat.

Fly it yourself

The Windows installer is unsigned (for now) and will warn on first launch