Cockpit Combat Feedback

Audio feedback, combat feedback, and cockpit readability moved together as one player-facing update.

Changes

  • Gated repeated collision audio so a single crash or scrape does not spam the same sound cue and drown out the rest of combat.
  • Adjusted cockpit presentation so useful combat information stays visible without turning the instrument panel into visual noise.
  • Suppressed terrain bullet-hit audio so missed shots do not sound like confirmed aircraft impacts.
  • Improved hangar presentation so airfields keep their shape and depth cues at distance.
  • Aligned engine audio with aircraft state so startup, looping, and spool changes sound connected to what the plane is doing.
  • Kept crashed wrecks visible until respawn so the aftermath of a fight remains readable long enough for players to understand what happened.
  • Added primary ammo inventory feedback so players can understand remaining gun capacity before committing to another pass.