Cockpit Combat Feedback

Audio feedback, combat feedback, and cockpit readability moved together as one player-facing update.

Changes

  • Gated repeated collision audio so a single crash or scrape does not spam the same sound cue and drown out the rest of combat.
  • Adjusted cockpit presentation so useful combat information stays visible without turning the instrument panel into visual noise.
  • Suppressed terrain bullet-hit audio so missed shots do not sound like confirmed aircraft impacts.
  • Improved hangar presentation so airfields keep their shape and depth cues at distance.
  • Aligned engine audio with aircraft state so startup, looping, and spool changes sound connected to what the plane is doing.
  • Kept crashed wrecks visible until respawn so the aftermath of a fight remains readable long enough for players to understand what happened.
  • Added primary ammo inventory feedback so players can understand remaining gun capacity before committing to another pass.

Fly it yourself

The Windows installer is unsigned (for now) and will warn on first launch