DEVLOG | May 12, 2026
Combat Readability and Kill Feedback
Sight presentation, aircraft presentation, and combat feedback moved together as one player-facing update.
Changes
- Adjusted sight presentation so aiming information is easier to trust without crowding the rest of the view.
- Tightened aircraft damage modeling so hits resolve against more consistent state and combat outcomes are easier to trust.
- Scaled bomb explosion feedback so successful ground hits are visible at combat distance without overwhelming the rest of the view.
- Kept the lead pip constrained to the HUD glass so the aiming cue reads as an in-cockpit assist instead of floating loose in the world.
- Adjusted cockpit presentation so useful combat information stays visible without turning the instrument panel into visual noise.
- Tightened aircraft nameplates so contact identity remains readable without covering too much of the fight.
- Added cockpit kill feedback so confirmed takedowns have a clearer payoff during the engagement, not just later on the scoreboard.