Cockpit Readability and Faster Sorties

Made the moment-to-moment cockpit loop easier to read while speeding up the ground-service step between bomb runs.

Changes

  • Limited the reflector sight to the cockpit view so the chase camera stays presentation-focused and no longer implies an aiming aid outside the combat sight picture.
  • Added contextual action prompts for ignition and respawn states so players can see the next available action without inferring it from cockpit state alone.
  • Raised the bomb-loading threshold from a near-stop to a slow taxi while keeping ready-room return stricter, so rearming between passes feels faster without blurring escape rules.
  • Adjusted camera and POV presentation so the horizon, sight picture, and aircraft attitude stay easier to read across views.
  • Improved renderer performance so the game has more headroom for busy scenes without sacrificing the low-poly look.
  • Smoothed local flight corrections so control input and server reconciliation line up with fewer visible snap-backs.
  • Tightened ignition prompt behavior so the helper appears only when the spawned aircraft can actually use it.
  • Adjusted cockpit presentation so useful combat information stays visible without turning the instrument panel into visual noise.

Fly it yourself

The Windows installer is unsigned (for now) and will warn on first launch