DEVLOG | May 20, 2026
Cockpit Readability and Faster Sorties
Made the moment-to-moment cockpit loop easier to read while speeding up the ground-service step between bomb runs.
Changes
- Limited the reflector sight to the cockpit view so the chase camera stays presentation-focused and no longer implies an aiming aid outside the combat sight picture.
- Added contextual action prompts for ignition and respawn states so players can see the next available action without inferring it from cockpit state alone.
- Raised the bomb-loading threshold from a near-stop to a slow taxi while keeping ready-room return stricter, so rearming between passes feels faster without blurring escape rules.
- Adjusted camera and POV presentation so the horizon, sight picture, and aircraft attitude stay easier to read across views.
- Improved renderer performance so the game has more headroom for busy scenes without sacrificing the low-poly look.
- Smoothed local flight corrections so control input and server reconciliation line up with fewer visible snap-backs.
- Tightened ignition prompt behavior so the helper appears only when the spawned aircraft can actually use it.
- Adjusted cockpit presentation so useful combat information stays visible without turning the instrument panel into visual noise.