Remote Aircraft Smoothing and Wrecks

Focused on remote-aircraft continuity so contacts, wrecks, and feed-only updates stay believable instead of popping or freezing.

Changes

  • Kept aircraft alive through feed-only tick updates so a combat message does not accidentally make a remote plane vanish.
  • Gated opposing spawn strips and replicated falling wrecks so spawn pressure and crash aftermath stay visible to everyone in the round.
  • Improved map readability so orientation and nearby action are easier to parse before committing to a fight.
  • Retired crashed remote aircraft instead of freezing them in place, making destroyed contacts resolve as wreckage rather than stuck planes.
  • Used smoother interpolation for remote aircraft positions so other pilots track through turns with less doubling, popping, or visible correction.