Remote Aircraft Smoothing and Wrecks

Focused on remote-aircraft continuity so contacts, wrecks, and feed-only updates stay believable instead of popping or freezing.

Changes

  • Kept aircraft alive through feed-only tick updates so a combat message does not accidentally make a remote plane vanish.
  • Gated opposing spawn strips and replicated falling wrecks so spawn pressure and crash aftermath stay visible to everyone in the round.
  • Improved map readability so orientation and nearby action are easier to parse before committing to a fight.
  • Retired crashed remote aircraft instead of freezing them in place, making destroyed contacts resolve as wreckage rather than stuck planes.
  • Used smoother interpolation for remote aircraft positions so other pilots track through turns with less doubling, popping, or visible correction.

Fly it yourself

The Windows installer is unsigned (for now) and will warn on first launch