DEVLOG | June 14, 2026
Combat Audio and Ready-room Recovery
Balanced combat sound with recovery-flow cleanup so fights read more clearly and post-crash paths feel less stuck.
Changes
- Retuned combat audio levels so hit, crash, and fight-status cues stand out without overpowering cockpit or engine sound.
- Clarified ready-room flow so side selection, map context, and returning from a round require fewer guesses.
- Looped death and respawn flow back into play more clearly so crashing does not leave the player wondering what state they are in.