Devlog · June 20, 2026
Terrain Heightfield and River Readability
Focused the terrain pass on readable height, water, and river shapes so low passes have clearer ground detail.
Changes
- Guarded natural terrain orientation so ridges and slopes keep a believable direction instead of flipping visual cues during low passes.
- Smoothed terrain relief shading so hills read as landform rather than noisy color bands at combat altitude.
- Added a visual terrain height scale so the software renderer can exaggerate ground shape just enough to make elevation readable.
- Kept terrain heightfield rendering closer to the authored scale so the arena remains recognizable while visual relief is tuned.
- Cleaned up terrain water edges so rivers and shorelines sit against the ground without muddy bleed-through.
- Rendered rivers as continuous ribbons so waterways hold together across the terrain instead of breaking into disconnected fragments.