Terrain Heightfield and River Readability

Focused the terrain pass on readable height, water, and river shapes so low passes have clearer ground detail.

Changes

  • Guarded natural terrain orientation so ridges and slopes keep a believable direction instead of flipping visual cues during low passes.
  • Smoothed terrain relief shading so hills read as landform rather than noisy color bands at combat altitude.
  • Added a visual terrain height scale so the software renderer can exaggerate ground shape just enough to make elevation readable.
  • Kept terrain heightfield rendering closer to the authored scale so the arena remains recognizable while visual relief is tuned.
  • Cleaned up terrain water edges so rivers and shorelines sit against the ground without muddy bleed-through.
  • Rendered rivers as continuous ribbons so waterways hold together across the terrain instead of breaking into disconnected fragments.

Fly it yourself

The Windows installer is unsigned (for now) and will warn on first launch