Terrain Heightfield and River Readability: River Overlay Height Gate

Focused the terrain pass on readable height, water, and river shapes so low passes have clearer ground detail.

Changes

  • Stabilized vector river rendering so waterways keep a consistent screen shape as camera distance and terrain angle change.
  • Rendered rivers as continuous ribbons so waterways hold together across the terrain instead of breaking into disconnected fragments.
  • Stabilized river endpoints and thin distant ribbons so waterways stay visible without needing fragile screen-space rescue paths.
  • Moved river drawing into terrain overlays and decals so waterways sit with the ground surface instead of fighting the horizon pass.
  • Improved terrain detail around rivers, strikes, and field edges so the world reads more consistently during low passes.

Fly it yourself

The Windows installer is unsigned (for now) and will warn on first launch