River Continuity and Terrain Overlay

Stabilized river drawing so thin waterways hold together better across distance and terrain overlays.

Changes

  • Improved terrain detail around rivers, strikes, and field edges so the world reads more consistently during low passes.
  • Moved river drawing into terrain overlays and decals so waterways sit with the ground surface instead of fighting the horizon pass.
  • Kept crashed aircraft inert so wrecks remain readable aftermath instead of re-entering active aircraft behavior.
  • Aligned client terrain flattening so fields and low-altitude ground contact agree more closely between terrain shape and play space.
  • Adjusted hangar impostor range, brightness, and mesh cutoffs so airfield structures stay readable at distance without drawing more than the scene needs.
  • Improved renderer performance so the game has more headroom for busy scenes without sacrificing the low-poly look.
  • Rendered rivers as continuous ribbons so waterways hold together across the terrain instead of breaking into disconnected fragments.

Fly it yourself

The Windows installer is unsigned (for now) and will warn on first launch