Devlog · June 22, 2026
River Continuity and Terrain Overlay
Stabilized river drawing so thin waterways hold together better across distance and terrain overlays.
Changes
- Improved terrain detail around rivers, strikes, and field edges so the world reads more consistently during low passes.
- Moved river drawing into terrain overlays and decals so waterways sit with the ground surface instead of fighting the horizon pass.
- Kept crashed aircraft inert so wrecks remain readable aftermath instead of re-entering active aircraft behavior.
- Aligned client terrain flattening so fields and low-altitude ground contact agree more closely between terrain shape and play space.
- Adjusted hangar impostor range, brightness, and mesh cutoffs so airfield structures stay readable at distance without drawing more than the scene needs.
- Improved renderer performance so the game has more headroom for busy scenes without sacrificing the low-poly look.
- Rendered rivers as continuous ribbons so waterways hold together across the terrain instead of breaking into disconnected fragments.