Terrain LOD and Horizon Blending

Advanced the terrain LOD path so far ground can fade, stitch, and fog into the horizon with fewer visible cracks.

Changes

  • Stabilized terrain radius admission so distant terrain chunks enter the scene predictably instead of popping in uneven rings.
  • Smoothed distant terrain skylines so mountain and ridge silhouettes hold together without harsh stair-stepping.
  • Rendered rivers as continuous ribbons so waterways hold together across the terrain instead of breaking into disconnected fragments.
  • Added terrain LOD and fog work so distant blocks can simplify and blend without obvious step changes.
  • Stitched coarse terrain edges against fine blocks so LOD transitions do not open visible cracks in the ground.
  • Blended far-fade targets across the horizon line so terrain disappears into fog instead of cutting off sharply.

Fly it yourself

The Windows installer is unsigned (for now) and will warn on first launch