Terrain LOD and Map Bounds

Aligned map bounds with terrain-block rendering so navigation cues and far-ground LOD share the same world edges.

Changes

  • Added terrain LOD and fog work so distant blocks can simplify and blend without obvious step changes.
  • Mapped inclusive cells to terrain blocks so map boundaries and far-ground rendering use the same playable area edges.

Fly it yourself

The Windows installer is unsigned (for now) and will warn on first launch