Devlog · July 14, 2026
Render Target and Player Settings
Made render-target selection and saved player settings work together so display scaling starts from a more predictable setup.
Changes
- Fixed replay projectile pause timing so bullets and impacts stay aligned when a recorded fight is paused or stepped through.
- Added replay weapon audio so reviewed fights preserve the sound cues that explain when shots were fired.
- Added a runtime render-target model with command-line and environment selection so display-size experiments use one consistent startup path.
- Scaled the client HUD against the active render target so cockpit overlays keep their proportions across different window sizes.
- Fixed the render-target module docs link so the display-scaling path stays easier to maintain.
- Added player settings persistence and startup precedence so saved display choices survive relaunch without overriding explicit launch options.