Render Target and Player Settings

Made render-target selection and saved player settings work together so display scaling starts from a more predictable setup.

Changes

  • Fixed replay projectile pause timing so bullets and impacts stay aligned when a recorded fight is paused or stepped through.
  • Added replay weapon audio so reviewed fights preserve the sound cues that explain when shots were fired.
  • Added a runtime render-target model with command-line and environment selection so display-size experiments use one consistent startup path.
  • Scaled the client HUD against the active render target so cockpit overlays keep their proportions across different window sizes.
  • Fixed the render-target module docs link so the display-scaling path stays easier to maintain.
  • Added player settings persistence and startup precedence so saved display choices survive relaunch without overriding explicit launch options.

Fly it yourself

The Windows installer is unsigned (for now) and will warn on first launch