Devlog · July 15, 2026
Sub-tick Presentation and Airfield LOD
Tightened presentation timing and close airfield detail so aircraft motion, panels, and field ground hold together between simulation ticks.
Changes
- Improved renderer performance so the game has more headroom for busy scenes without sacrificing the low-poly look.
- Added borderless desktop fullscreen startup and an F11 toggle so players can switch display modes without rebuilding their launch setup.
- Improved map readability so orientation and nearby action are easier to parse before committing to a fight.
- Adjusted sight presentation so aiming information is easier to trust without crowding the rest of the view.
- Scaled ready-room panel spacing with the active render target so staging screens remain readable at different window sizes.
- Sampled remote aircraft at fractional presentation ticks so other pilots move more smoothly between server updates.
- Pinned close airfield blocks as fine terrain cells so runway-adjacent ground stays stable instead of degrading in the first LOD ring.
- Smoothed the player's own visual pose at sub-tick render times so local aircraft motion feels continuous between simulation steps.