Ready-room Handoff and Spawn Guidance

Tightened the path from side selection into a live aircraft, so the ready room hands players into spawn guidance with fewer stale states.

Changes

  • Kept the lead pip through close-range merges, so the aiming cue holds onto a useful target instead of disappearing when the fight compresses.
  • Moved ground contact onto force-based probe reactions, so wheels, damping, and terrain support push the aircraft through one clearer settling model.
  • Let fatal aircraft keep tumbling and sliding briefly before becoming settled wrecks, so crashes read like physical aftermath instead of aircraft freezing in mid-failure.
  • Allowed players to switch sides from the ready room before spawning, updating the authoritative side and default field together so team choice feels deliberate.
  • Polished ready-room selectors so side and field navigation map cleanly to keyboard and controller directions while the panel shows the selected values more clearly.
  • Fixed the spawn presence handoff so a confirmed spawn hides the ready-room overlay immediately, even if member and aircraft updates arrive out of order.
  • Added a post-spawn guidance sequence that waits for the assigned aircraft, then points new pilots through ignition, throttle, map, and help prompts in order.

Fly it yourself

The Windows installer is unsigned (for now) and will warn on first launch