Devlog · August 9, 2026
Action-driven Onboarding and Ground Contact
Made first-flight guidance more action-aware while tightening the ground-contact behavior that governs low-speed settling.
Changes
- Allowed players to switch sides from the ready room before spawning, updating the authoritative side and default field together so team choice feels deliberate.
- Preserved onboarding through spawn/update ordering, so new-player guidance survives the brief gap between accepting a spawn and receiving the aircraft snapshot.
- Stopped the low-speed quiet latch from freezing a nose-high aircraft in place, letting ground contact finish settling the plane back onto its wheels.
- Damped ground-contact rebound and separated runout drag from its own feedback loop, reducing the springy bounce that could build during low-speed rollout.
- Adjusted onboarding guidance timing and placement so first-flight hints stay visible without sitting on top of the immediate cockpit action.
- Moved ground contact onto force-based probe reactions, so wheels, damping, and terrain support push the aircraft through one clearer settling model.
- Made onboarding prompts action-driven, keeping each hint visible until the matching aircraft action is actually available or completed instead of advancing on a timer alone.