Action-driven Onboarding and Ground Contact

Made first-flight guidance more action-aware while tightening the ground-contact behavior that governs low-speed settling.

Changes

  • Allowed players to switch sides from the ready room before spawning, updating the authoritative side and default field together so team choice feels deliberate.
  • Preserved onboarding through spawn/update ordering, so new-player guidance survives the brief gap between accepting a spawn and receiving the aircraft snapshot.
  • Stopped the low-speed quiet latch from freezing a nose-high aircraft in place, letting ground contact finish settling the plane back onto its wheels.
  • Damped ground-contact rebound and separated runout drag from its own feedback loop, reducing the springy bounce that could build during low-speed rollout.
  • Adjusted onboarding guidance timing and placement so first-flight hints stay visible without sitting on top of the immediate cockpit action.
  • Moved ground contact onto force-based probe reactions, so wheels, damping, and terrain support push the aircraft through one clearer settling model.
  • Made onboarding prompts action-driven, keeping each hint visible until the matching aircraft action is actually available or completed instead of advancing on a timer alone.

Fly it yourself

The Windows installer is unsigned (for now) and will warn on first launch