Smoke Visibility

Combat feedback, audio feedback, and rendering performance moved together as one player-facing update.

Changes

  • Separated damage and world-collision feedback so hard contacts, field service limits, and combat consequences are easier to distinguish.
  • Aligned engine and ground-contact cues with aircraft state so startup, ignition, and touchdown feedback feel less arbitrary.
  • Connected bomb damage, hangar state, and field service availability so ground attacks have clearer consequences.
  • Adjusted sky, horizon, and terrain-depth presentation so distance cues read more clearly against the low-poly world.
  • Improved tracer and muzzle-flash feedback so gunfire is easier to follow without obscuring the target.
  • Adjusted smoke feedback so damage and impacts read more clearly at combat distance.