DEVLOG | May 5, 2026
Smoke Visibility
Combat feedback, audio feedback, and rendering performance moved together as one player-facing update.
Changes
- Separated damage and world-collision feedback so hard contacts, field service limits, and combat consequences are easier to distinguish.
- Aligned engine and ground-contact cues with aircraft state so startup, ignition, and touchdown feedback feel less arbitrary.
- Connected bomb damage, hangar state, and field service availability so ground attacks have clearer consequences.
- Adjusted sky, horizon, and terrain-depth presentation so distance cues read more clearly against the low-poly world.
- Improved tracer and muzzle-flash feedback so gunfire is easier to follow without obscuring the target.
- Adjusted smoke feedback so damage and impacts read more clearly at combat distance.